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Hi! I'm a Producer and Animator located in Brooklyn, NYC and love to create immersive worlds 

I love modelling. I love seeing the process work behind creative ventures and being the one to pioneer my own work is really enthralling to me. In my junior year at Savannah College of Art and Design I started working in blender in the spare time I had between my Illustration major classes. The hours of work compounded into days, and eventually led me to getting many freelance jobs based off of my work. ​I love blending the worlds between 2D and 3D, using materials and textures to match cel shading or brush strokes. It is my belief that the model doesn't have to be so different from the concept art. There is always a solution!

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Skills

Coordinating and communicating between departments ​​ Illustrating Concept Art and working from it ​ Modelling and texturing stylized 3D assets, from props and environments to clothes and accessories ​ Creating stylized materials to mimic concept art ​ Basic skills in rigging, skinning and animation ​ Since most of my projects are stylized or low poly, the creation process does not usually call for software that operates at a high poly count with realistic textures. However with some personal study I recognize how to operate within the following software; ​ zBrush Substance Painter Autodesk Maya Cinema 4D

What's up?
3D Generalist / Animator
Brooklyn, NYC
RoccaFlockArt@Gmail.com

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